<div dir="ltr">Out of curiosity, what's your problem? <div><br></div><div>I don't know Unity, but off the top of my head I expect there's an object somewhere that detects all manner of input. Object.mouseHandler.mouseDown(), that sort of thing. Maybe the GameObject? You might have to custom code the reactions, but the placeholder functions ought to be there someplace.<div><br></div><div>Or I'm talking out my butt.</div><div><br></div><div>David</div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, May 25, 2016 at 6:41 PM, Phillip Showers <span dir="ltr"><<a href="mailto:phillip.showers@gmail.com" target="_blank">phillip.showers@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><p dir="ltr">I can't do it this weekend, but maybe next weekend.</p>
<div class="gmail_quote"><span class="">On May 25, 2016 5:36 PM, "Stewart Jacobs" <<a href="mailto:armchairengineer@gmail.com" target="_blank">armchairengineer@gmail.com</a>> wrote:<br type="attribution"></span><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""><div dir="ltr">So I'm working on a simple game in Unity 5 and writing all of the scripts in C#. I've been asked to work on the game controller, but I still can't figure out the best approach to writing it no matter how many tutorials I watch. Would anyone be willing to sit down with me and guide me through the process some time before Saturday?<div><br></div><div>--Stewart</div></div>
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