[ML-General] Need help with programming in Unity
Phillip Showers
phillip.showers at gmail.com
Thu May 26 10:00:05 CDT 2016
Ehhh, you aren't wrong David, but it depends on where he's getting caught
up as to whether your advice is helpful. Unity treats scripts like child
objects that you can hang on individual game objects, but you can also
assign other game objects to a script externally by adding 'global'
variables to the script. The Input object that you were theorizing does
exist, and is called "Input". But that's basic info that every tutorial
will reference, so without knowing more about what he's trying to do, any
general advice I could give would possibly be helpful, but not the answer
that Stewart was looking for.
here's a really good camera movement script that I like to use to explore
scenes, you add it as a script and attach it to the camera:
http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
On Wed, May 25, 2016 at 10:30 PM, David Tabb <formerlydavid at gmail.com>
wrote:
> Out of curiosity, what's your problem?
>
> I don't know Unity, but off the top of my head I expect there's an object
> somewhere that detects all manner of input.
> Object.mouseHandler.mouseDown(), that sort of thing. Maybe the
> GameObject? You might have to custom code the reactions, but the
> placeholder functions ought to be there someplace.
>
> Or I'm talking out my butt.
>
> David
>
> On Wed, May 25, 2016 at 6:41 PM, Phillip Showers <
> phillip.showers at gmail.com> wrote:
>
>> I can't do it this weekend, but maybe next weekend.
>> On May 25, 2016 5:36 PM, "Stewart Jacobs" <armchairengineer at gmail.com>
>> wrote:
>>
>>> So I'm working on a simple game in Unity 5 and writing all of the
>>> scripts in C#. I've been asked to work on the game controller, but I still
>>> can't figure out the best approach to writing it no matter how many
>>> tutorials I watch. Would anyone be willing to sit down with me and guide me
>>> through the process some time before Saturday?
>>>
>>> --Stewart
>>>
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